Mercury Ability Guide
Mercury Abilities Guide
I felt since smite just brought back golden blade (golden bow). It would be good time to go over some of his kit. Mercury, the messenger of the gods, is a basic attack-based assassin that is traditionally played as a jungler. He is a lot of fun to play and is more of a late game god. He is an assassin with high mobility and high single target damage. You should want to single out the squishy enemy gods in a team fight and crank them down before they even have time to react. With golden blade. He will reach a point where he can one punch a camp to clear it. late game Mercury with golden blade in your build, you should be able to walk up to any camp and single punch the center camp creep and clear the whole camp. Makes you feel great.
First, we will talk about his passive ability, Fastest God Alive. For every 1 unit travelled, mercury gains a 0.1% physical power bonus on his next basic attack. (Maxed at 50%). Merc also gains additional physical power equal to 25% of movement speed gained from items. This passive ability is why you see a lot of pro players constantly moving around in place as mercury. You always want to be moving so you can gain that additional power.
Mercs 1 ability, Made You Look, is going to be your main poke ability or finishing ability. This is a ground target ability where he deals one melee attack within a targeted area about 30 units away. The bread and butter of this ability is that it may trigger basic attack effects and can crit. But not ability related items. This ability radius gets larger every time you level it up. Damage: 70/105/140/175/210 (+60% of your basic attack power). Radius: 7.5/9/10.5/12/13.5.
Mercs 2 ability, Maximum Velocity, this is a self-buff ability. Passive: Merc gains increase movement speed. Active: Merc Increases his attack speed and cleansing himself of slows and becomes immune to slows for the duration. Ground Speed:2/4/6/8/10%. Duration: 5.5 seconds. Attack Speed: 30/40/50/60/70%.
Mercs 3 ability, Special Delivery. Merc dashes forward, knocking aside minions, grabbing the first enemy god in his path and spins them around, then tosses them in any direction you are facing. The enemy god takes damage until the effect is done. Minion Damage: 70/115/160/205/250 (+20% of your physical power). Damage Per Tick: 10/15/20/25/30 (+20% of your physical power) every 0.25 seconds.
Mercs final ultimate ability, Sonic Boom, which is a powerful dash ability that charges up. The longer you charge this ability up for the further you will travel. Merc deals damage to all enemies in his path and stunning them. One thing to note, it is any god that is in his path. So, if you end up 1 unit away from you target. The stunning affect will not be applied.